Man, this week was a crazy week for me. Between bug fixing, putting in extra time at my job, and other coursework, I didn’t get as much done as I had hoped. But I still got a lot done!
As usual, I worked on the play test survey on Saturday and got that up and running for people to start testing. This was the first “full” play test that we had, so it was a long survey but we got a lot of feedback. In addition, I added some new questions! Our data was pretty good, but I also have some ideas about how to make the survey better next week to get even better results. (25 minutes)
One of our new questions was prompting the user to select 5 adjectives that describe Tag Team Frenzy. We got a lot of responses for adjectives that we were aiming for (Entertaining, Frenzied, Party, Silly, Loud) but also some not so great ones (Boring, Dry, Relaxed, Calm). I’m really confused about the user who selected “Dark” for our game, but I digress.
We met on Sunday for a little bit, just to get some stuff organized for the tasks that were coming up for the rest of the week. I’ve been encouraging the team more and more to use more accurate estimations and not just set the time for a task for the entire week. I think it’s going well! (1 hour)
Here’s a snippet of the gantt chart from this week, showing that not all of our tasks last the entire week:
Related to play testing, I held a very mild party on Monday to get people to play test our game in a party setting! These people were my roommates, who have made me play test their games before, so they had no choice. :) At first it was super fun but after a few rounds the hype kind of died down. I have a lot of notes that I posted onto TeamworkPM here. I hope to get them to play again next week when there are less bugs. (1 hour)
Throughout the week I’ve done some bug fixes. This build was reaaaaallyy buggy. Here’s a general list of the fixes I did this week:
- Remove microphone authorization request for standalone builds (15 minutes)
- Knock back other player when you use a light move or heavy move (45 minutes)
- Implement reputation for Make Some Noise mini game (30 minutes)
- Add colliders and change layers on Make Some Noise arrows (30 minutes)
- Reduce the points gained per taunt (15 minutes)
- Fix mini game timer causing mini games to end early (15 minutes)
I intended to fix some other bugs as well, but I didn’t get to them this week. I don’t think they are the biggest issues, though, so I will work on them next week.
Also, I implemented some sound effects!! I added a sound for a wrestling bell ringing at the beginning of each round, and “hit” sounds for light move and heavy moves. I started adding a sound effect for the pig to squeal when it is caught, but it is not functioning properly right now. Maybe I’ll make it alternate between squealing and oinking when it collides with things. (1 hour)
We met again Wednesday night, as we do each week. This wasn’t the most productive meeting for me, but I got people tp play test and I did administrative tasks! I was waiting on some animations before I could do some more work. But it was a good meeting and we worked on the scrum and looked at the sell pitch a little bit. (3 hours)
Afterwords, I started creating two of the new characters in the game–Space Pirate and Dog! The assets from Gina and James look great. I hooked up their animations and created prefabs for these characters. However, their scripts are not set up yet.. We intended to have that this week but I just ran out of time because I had to work extra. :( I intend to work diligently over the holiday this weekend to get this implemented further. (50 minutes)
Lastly, I’ve been working on some scrum stuff intermittently, such as the burndown chart and the gantt chart. Not much stuff there, just administration. (20 minutes)
Positives:
+ We have music and more sounds, it’s bringing things together!!
+ People seemed to like our game better this week. :)
Negatives:
– I did not finish all of my things this week. :/
– We might be a little behind on where we’re supposed to be for beta… but we did end up adding a lot of items during the week and I think that contributed to the issue.
Total Time: 10 hours and 5 minutes